They say that papers at the boundaries of the disciplines they cover are especially welcome because they think that “interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities.”
In this journal I found the article Switch on to games: Can digital games aid post-work recovery? by Emily Collins and Anna L. Cox.
The article is mainly about the investigation of the relationship between playing digital games, recovery and work-home interference (WHI).
They come to the conclusion that digital games correlate with some aspects of recovery, but it also appears that it doesn’t have an impact on overall recovery outcomes. Also, they deem it important for future research to break digital game use into specific genres because the genres different characteristics could be exploited for more efficient recovery.
The method used was that 491 participants aged 18-70 (48.9% women) completed a questionnaire. The participants were recruited through adverts on social networking sites, mailing lists, online forums and through the HR departments of some large companies.
I would be interested in reading a qualitative version (or maybe just a version where they collected data from a group during a longer period of time) of this instead of this quantitative approach which answers their questions but isn’t as interesting as I think it could be.
Maybe they could have focused on one type of group, instead of almost anyone between the ages 18-70, to come up with some interesting results that then could have been generalized—instead of generalizing from the get-go.
Briefly explain to a first year university student what theory is, and what theory is not.
According to this week’s literature theory can be a description and analysis of a phenomena, an explanation of how, why and when things happened, a prediction of what will happen in the future or an instruction on how to do something in practice.Sutton, R. I. & Staw, B. M. says that theory “is the answer to queries of why” and that a good theory “explains, predicts and delights.”
Theory is not references, data, variables, diagrams, and hypotheses.
These five features are just the base, or tools, which authors should use to support their theories.
Describe the major theory or theories that are used in your selected paper. Which theory type (see Table 2 in Gregor) can the theory or theories be characterized as?
The major theories that are used in my selected paper are about how post-work recovery and lack thereof affects us, and the way playing digital games affects recovery as well as explanations why it does.I would say that the theory types they can be characterized as are Analysis and Explanation, respectively.
The theory of how recovery affects us is just formed by combining prior research and they leave it as that. The other theory is discussed further in the article and they explain why for example there is a lack of correlations between digital game use and the need for recovery.
Which are the benefits and limitations of using the selected theory or theories?
The benefit of using the theory about how recovery affects us is that it is well defined by the old research used and gives it a solid base. The benefit of using the theory concerning the way digital games affects recovery is that it is central in making the reader understand what they want to say with the article.A limitation to the theory about how recovery affects us is that they don’t question the prior research it is based on.
References
Research journal - International Journal of Human-Computer StudiesResearch paper - Switch on to games: Can digital games aid post-work recovery?
No comments:
Post a Comment